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Underwater Laboratory

- A diorama I made for my World Building subject at RMIT to practice my hand-painted texture skill.
- Model is made in Maya and textured in Substance Painter.
- Sketchfab: https://sketchfab.com/3d-models/underwater-laboratory-41d70195619648c2999155dbae0c2b6a
(Special thanks to my teachers at RMIT who helped me with the project)

Model from different perspectives

Model from different perspectives

Early lab-blocking: In the first stage, after getting some ideas on what I want to make, I dived into blocking out the lab to ensure the proportions of everything comparing to each other

Early lab-blocking: In the first stage, after getting some ideas on what I want to make, I dived into blocking out the lab to ensure the proportions of everything comparing to each other

Draw-overs: After modelling and alternating some details within the room, I tried to put some color over it to split everything out but it turned out to be a big problem. So I decided to draw-over to decide on what colors and textures to use

Draw-overs: After modelling and alternating some details within the room, I tried to put some color over it to split everything out but it turned out to be a big problem. So I decided to draw-over to decide on what colors and textures to use

The process is quite the same across all the props: modelling in Maya and textured in Substance  Painter. Because the lab would at far so I only focused on things such as colors, edge highlights, color variations and gradients

The process is quite the same across all the props: modelling in Maya and textured in Substance Painter. Because the lab would at far so I only focused on things such as colors, edge highlights, color variations and gradients

Rendered in Unity

Rendered in Unity